Computing theory binary representation of sound lessons
In Years 7, 8 and 9 students are taught Computer Science in mixed ability classes for 1 hour a week. Assessments are completed every half term to track and monitor the progress of students in each subject.
Feedback is provided to students in terms of the skills they are working towards or have mastered. Targets for further improvement are then shared with students. They follow the AQA syllabus Assessments to track progress are set regularly throughout each half term. With feedback being related to GCSE criteria to highlight areas of strength and development throughout the course.
At Key Stage 4 we also offer Cambridge Nationals in Creative iMedia, which are vocationally related qualifications that take an engaging, practical and inspiring approach to learning and assessment. The topics students cover throughout Key Stage 3 and Key Stage 4 are outlined in the table below:.
Control Systems with Flowol. The lessons in this unit cover:. R — Creating a Multipage Website. This unit builds on units R and R and learners will be able to apply skills, knowledge and understanding gained in those units. Multipage websites are the basis of internet content and are therefore used extensively in the creative digital media sector, whether for mobile phones or computers in all their forms.
This unit will enable learners to understand the basics of creating multipage websites. It will enable learners to demonstrate their creativity by combining components to create a functional, intuitive and aesthetically pleasing website. It will allow them to interpret a client brief and to use planning and preparation techniques when developing a multipage website. On completion of this unit, learners will be able to explore and understand the different properties, purposes and features of multipage websites, plan and create a multipage website and review the final website against a specific brief.
Computer Science Cyber Security The unit is subdivided into four learning hours spread across four lessons, plus a test. It is a theoretical unit covering Section 3. Each of the lessons covers different aspects of cyber security threats and security issues, and methods to detect and prevent these threats. At the end of the unit, students sit an assessment test comprising questions similar to those found on the AQA exam paper.
Computer Science Impacts of Digital Technology The unit is subdivided into three learning hours and an end-of-unit assessment spread across four lessons. It covers Section 3. Different computer technologies and applications and the ethical, environmental and legal considerations surrounding them and discussed.
Issues of privacy are also covered. R — Creating 2D and 3D Characters. This unit builds on units R and R and learners will be able to apply the skills, knowledge, and understanding gained in those units. From film and television to computer gaming, the central digital characters are the foundations that whole projects are built on in the creative and digital media sector. This unit will enable learners to understand the basics of character modelling for the digital media sector.
It will develop their knowledge of where 2D and 3D digital characters are used in the media industry, be that television, fi lm, web applications or computer gaming. It will develop their understanding of how to interpret a client brief, the planning and preparation techniques that form part of the design process as well as the actual creation of a digital character.
On completion of this unit, learners will be able to understand the software used for, and the properties of, 2D and 3D digital characters, plan an original 2D or 3D digital character, create and test a digital character using software and review a digital character against a specific brief.
Computer Science Networks The unit is subdivided into five learning hours spread across five lessons, including a test. Some of the issues of networking are explained, including the types of hardware required, with practical exercises to help underline understanding.
The lessons move on to look at how common protocols and the concept of layers help networks to function smoothly.
Security is another important concept, with a look at different ways our networks can be made more secure. Computer Science Data Representation The unit is subdivided into six learning hours plus an end-of-unit assessment spread across seven lessons.
The conversion of integers from denary to binary is covered in the first lesson, together with the binary addition of three numbers and binary shifts. In subsequent lessons, the use of hexadecimal numbers and character encoding is described with practical programming exercises to reinforce understanding.
Representation of images and sound are covered in two separate lessons with a final lesson covering lossy compression techniques used for images, sound, video, and lossless techniques such as RLE and Huffman encoding. In the final lesson students sit an assessment test comprising questions similar to those found on the GCSE exam paper. This unit will enable learners to understand pre-production skills used in the creative and digital media sector. It will develop their understanding of the client brief, time frames, deadlines and preparation techniques that form part of the planning and creation process.
Planning is an essential part of working in the creative and digital media sector. This unit will enable learners to acquire the underpinning knowledge and skills needed to create digital media products and gain an understanding of their application. On completion of this unit, learners will understand the purpose and uses of a range of pre-production techniques. They will be able to plan pre-production of a creative digital media product to a client brief, and will understand how to review pre-production documents.
The first lesson in the unit covers data types and arithmetic operations. Sequence, selection and iteration are covered in the next two lessons, followed by a lesson on arrays and records, with a final lesson on reading from and writing to a text file. Although the lessons can be delivered without students having to use computers, they will benefit from translating their pseudocode solutions to program code and testing them.
All the worksheets contain exercises which provide opportunities for practical programming in the language of choice. Sample solutions are provided in Python to many exercises.
It is a theoretical unit covering all of Section 3. The first lesson in the unit covers algorithms, decomposition and abstraction. Flowcharts and pseudocode are covered in the next two lessons, followed by lessons on searching, explaining the binary and linear searching methods, and sorting bubble and merge sorts. This unit builds on unit R and learners will be able to apply the skills, knowledge and understanding gained in that unit and vice versa.
The digital media sector relies heavily on these visual stimulants within the products it produces, to communicate messages effectively. The aim of this unit is for learners to understand the basics of digital graphics editing for the creative and digital media sector. They will learn where and why digital graphics are used and what techniques are involved in their creation. On completion of this unit, learners will understand the purpose and properties of digital graphics, and know where and how they are used.
They will be able to plan the creation of digital graphics, create new digital graphics using a range of editing techniques and review a completed graphic against a specific brief. Computer Science Programming Part B The unit is subdivided into five lessons plus a final assessment test.
It is designed to give students the knowledge and skills that they will need to tackle exam questions on this topic. Ample practice in understanding and designing algorithms written in pseudocode, debugging and testing is given in worksheets and homework. The unit is independent of any particular programming language but a basic knowledge and practical experience of programming in a language such as Python, Delphi or Small Basic is assumed, and practical sessions in programming should accompany these lessons.
Computer Science Non Exam Assessment The task will comprise of a single project which can be undertaken in a period totalling 20 hours. When completing the task, students must work independently and produce a unique piece of work. Computational thinking and problem solving.
Pupils will revise for the Paper 1 exam covering the following topics: Throughout their time at Kirkby High School, students are taught the following key skills: Throughout their time at Kirkby High School, students will study the following units: Games Programming Explain the difference between a forever and repeat function and create code in Scratch confidently Nest functions by putting one script block inside another script block Use an If statement to make decisions.
Create and format reports Create queries using multiple criteria and logical operators Use a database to solve questions and create suitable forms and reports Add buttons to a form to aid user navigation. Introduction to Python Run simple Python programs in Interactive and Script mode Write pseudocode to outline the steps in an algorithm prior to coding Correctly use different variable types e.
Explain the purpose and advantages of using a computer model Explain the limitations of a model Amend a model to make it perform better. Computer Science Computer Systems The unit is subdivided into six learning hours spread across six lessons, plus a test.
The lessons in this unit cover: Creative iMedia R — Creating a Multipage Website This unit builds on units R and R and learners will be able to apply skills, knowledge and understanding gained in those units. Creative iMedia R — Creating 2D and 3D Characters This unit builds on units R and R and learners will be able to apply the skills, knowledge, and understanding gained in those units.
Creative iMedia R — Pre Production Skills This unit will enable learners to understand pre-production skills used in the creative and digital media sector. Computer Science Algorithms The unit is subdivided into six lessons, plus a test.
Creative iMedia R — Creating Digital Graphics This unit builds on unit R and learners will be able to apply the skills, knowledge and understanding gained in that unit and vice versa. The completed task will generate a: Writtenassessment Pupils will revise for the Paper 2 exam covering the following topics:
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